text控件:新增光标后插入;新增可控边界
This commit is contained in:
@@ -44,4 +44,7 @@ function(add_resource_package TARGET_NAME INPUT_DIR OUTPUT_FILE)
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endfunction()
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endfunction()
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#添加子项目
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#添加子项目
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#add_subdirectory(./demo) # 暂时注释掉,只编译库
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option(BUILD_DEMO "Build demo projects" ON)
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if(BUILD_DEMO)
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add_subdirectory(./demo)
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endif()
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@@ -7,7 +7,6 @@ int APIENTRY wWinMain(_In_ HINSTANCE hInstance, _In_opt_ HINSTANCE hPrevInstance
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Application app(hInstance);
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Application app(hInstance);
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app.EnableHighDpi();//启用高DPI
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app.EnableHighDpi();//启用高DPI
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//创建登录创建
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//创建登录创建
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loginForm loginFrm;
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loginForm loginFrm;
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loginFrm.Show();
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loginFrm.Show();
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@@ -1,2 +1,17 @@
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//{{NO_DEPENDENCIES}}
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//{{NO_DEPENDENCIES}}
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// Microsoft Visual C++ generated include file.
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// Microsoft Visual C++ 生成的包含文件。
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// 供 DemoUi.rc 使用
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//
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#define IDD_INPUT 102
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#define IDC_EDIT1 1000
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// Next default values for new objects
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//
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#ifdef APSTUDIO_INVOKED
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#ifndef APSTUDIO_READONLY_SYMBOLS
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#define _APS_NEXT_RESOURCE_VALUE 104
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#define _APS_NEXT_COMMAND_VALUE 40001
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#define _APS_NEXT_CONTROL_VALUE 1001
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#define _APS_NEXT_SYMED_VALUE 101
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#endif
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#endif
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@@ -3,7 +3,6 @@
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#include <windows.h>
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#include <windows.h>
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#include "ezui/Application.h" //app类
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#include "ezui/Application.h" //app类
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#include "EzUI/Window.h" //基础窗口类
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#include "EzUI/Window.h" //基础窗口类
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#include "EzUI/Button.h" //按钮
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#include "EzUI/Button.h" //按钮
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@@ -19,3 +18,4 @@
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#include "EzUI/LayeredWindow.h"//分层窗口类-可以异型透明窗口
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#include "EzUI/LayeredWindow.h"//分层窗口类-可以异型透明窗口
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#include "ezui/UIManager.h"//ui管理类(使用xml生成控件)
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#include "ezui/UIManager.h"//ui管理类(使用xml生成控件)
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#include "EzUI/Animation.h"
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#include "EzUI/Animation.h"
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@@ -1,4 +1,4 @@
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#include "pch.h"
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#include "pch.h"
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#include "loginForm.h"
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#include "loginForm.h"
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#include "mainForm.h"
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#include "mainForm.h"
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@@ -10,30 +10,30 @@ void loginForm::OnNotify(Control* sender, EventArgs& args)
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TextBox* editpwd = (TextBox*)FindControl("pwd");
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TextBox* editpwd = (TextBox*)FindControl("pwd");
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CheckBox* ckbox = (CheckBox*)FindControl("ckbox");
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CheckBox* ckbox = (CheckBox*)FindControl("ckbox");
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/*if (!ckbox->GetCheck()) {
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/*if (!ckbox->GetCheck()) {
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::MessageBoxW(Hwnd(), L"<EFBFBD><EFBFBD><EFBFBD>Ķ<EFBFBD>Э<EFBFBD>鲢<EFBFBD><EFBFBD>ѡ!", L"<EFBFBD><EFBFBD>ʾ", MB_OK);
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::MessageBoxW(Hwnd(), L"请阅读协议并勾选!", L"提示", MB_OK);
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return;
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return;
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}*/
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}*/
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UIString user = editUser->GetText();
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UIString user = editUser->GetText();
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UIString pwd = editpwd->GetText();
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UIString pwd = editpwd->GetText();
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Hide(); // <EFBFBD><EFBFBD><EFBFBD>ص<EFBFBD>¼<EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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Hide(); // 隐藏登录窗口
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static mainForm mainForm;
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static mainForm mainForm;
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mainForm.Show(); // <EFBFBD><EFBFBD>ʾ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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mainForm.Show(); // 显示主界面
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//if (user == "ad" && pwd == "123") {
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//if (user == "ad" && pwd == "123") {
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// ::MessageBoxW(Hwnd(), L"<EFBFBD><EFBFBD>¼<EFBFBD>ɹ<EFBFBD>!", L"<EFBFBD><EFBFBD>ʾ", MB_OK);
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// ::MessageBoxW(Hwnd(), L"登录成功!", L"提示", MB_OK);
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// Hide(); // <EFBFBD><EFBFBD><EFBFBD>ص<EFBFBD>¼<EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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// Hide(); // 隐藏登录窗口
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// static mainForm mainForm;
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// static mainForm mainForm;
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// mainForm.Show(); // <EFBFBD><EFBFBD>ʾ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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// mainForm.Show(); // 显示主界面
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//}
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//}
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//else {
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//else {
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// ::MessageBoxW(Hwnd(), L"<EFBFBD>û<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>!", L"<EFBFBD><EFBFBD>ʾ", MB_OK);
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// ::MessageBoxW(Hwnd(), L"用户名或密码错误!", L"提示", MB_OK);
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//}
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//}
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}
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}
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if (sender->Name == "btnExit") {
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if (sender->Name == "btnExit") {
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Application::Exit();
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Application::Exit();
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}
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}
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// <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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// 打开链接
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if (!sender->GetAttribute("url").empty()) {
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if (!sender->GetAttribute("url").empty()) {
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::ShellExecuteA(0, "open", sender->GetAttribute("url").c_str(), "", "", SW_SHOW);
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::ShellExecuteA(0, "open", sender->GetAttribute("url").c_str(), "", "", SW_SHOW);
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}
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}
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@@ -48,7 +48,7 @@ void loginForm::OnClose(bool& close)
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loginForm::loginForm() :LayeredWindow(320, 448)
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loginForm::loginForm() :LayeredWindow(320, 448)
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{
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{
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umg.LoadXml("res/loginForm.htm");//<EFBFBD><EFBFBD><EFBFBD><EFBFBD>xml<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ŀؼ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʽ
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umg.LoadXml("res/loginForm.htm");//加载xml里面的控件与样式
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umg.SetupUI(this);
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umg.SetupUI(this);
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}
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}
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@@ -1,21 +1,21 @@
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#pragma once
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#pragma once
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#include "pch.h"
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#include "pch.h"
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using namespace ezui;
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using namespace ezui;
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using Form = LayeredWindow; //֧<><D6A7><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><CDB8><EFBFBD><EFBFBD><EFBFBD><EFBFBD>(<28><><EFBFBD><EFBFBD>Ӱ)
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//using Form = LayeredWindow; //支持异形透明窗口(带阴影)
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//using Form = BorderlessWindow; //<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ޱ߿<EFBFBD>(<28><><EFBFBD><EFBFBD>Ӱ)
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//using Form = BorderlessWindow; //常规无边框窗口(带阴影)
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//using Form = Window; //<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>(<28><>ϵͳ<CFB5><CDB3><EFBFBD><EFBFBD><EFBFBD><EFBFBD>)
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//using Form = Window; //标准窗口(带系统标题栏)
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// <EFBFBD><EFBFBD>½<EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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// 登陆窗口
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class loginForm :public Form
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class loginForm :public LayeredWindow
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{
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{
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private:
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private:
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//ui<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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//ui管理类
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UIManager umg;
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UIManager umg;
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protected:
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protected:
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virtual void OnNotify(Control* sender, EventArgs& args)override;//<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>¼<EFBFBD>֪ͨ
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virtual void OnNotify(Control* sender, EventArgs& args)override;//重载事件通知
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virtual void OnClose(bool& close)override;//<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ڹرյ<EFBFBD>ʱ<EFBFBD><EFBFBD>
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virtual void OnClose(bool& close)override;//当窗口关闭的时候
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public:
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public:
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loginForm();
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loginForm();
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virtual ~loginForm();
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virtual ~loginForm();
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@@ -1,28 +1,64 @@
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#include "pch.h"
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#include "pch.h"
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#include "mainForm.h"
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#include "mainForm.h"
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void mainForm::OnNotify(Control* sender, EventArgs& args)
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void mainForm::OnNotify(Control* sender, EventArgs& args)
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{
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{
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UIString btnName = sender->Name; // <EFBFBD>ؼ<EFBFBD>id
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UIString btnName = sender->Name; // 控件id
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Event eventType = args.EventType; // <EFBFBD>¼<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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Event eventType = args.EventType; // 事件类型
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switch (eventType)
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switch (eventType)
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{
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{
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case ezui::OnMouseDown: //<EFBFBD><EFBFBD><EFBFBD>갴<EFBFBD><EFBFBD>
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case ezui::OnMouseDown: //鼠标按下
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{
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{
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if (btnName == "btnExitMain") { //<EFBFBD>˳<EFBFBD>
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if (btnName == "btnExitMain") { //退出
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int result = ::MessageBoxW(Hwnd(), L"Ҫ<EFBFBD>˳<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>", L"<EFBFBD><EFBFBD>ʾ", MB_YESNO | MB_ICONQUESTION);
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int result = ::MessageBoxW(Hwnd(), L"要退出程序吗?", L"提示", MB_YESNO | MB_ICONQUESTION);
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if (result == IDYES)
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if (result == IDYES)
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exit(0);
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exit(0);
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}
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}
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else if (btnName == "btnMinMain") { //<EFBFBD><EFBFBD>С<EFBFBD><EFBFBD>
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else if (btnName == "btnMinMain") { //最小化
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this->ShowMinimized();
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this->ShowMinimized();
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}
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}
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else if (btnName == "btnMaxMain") { //最大化|还原
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if (this->IsMaximized()) {
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this->ShowNormal();
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// 修改控件文字
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Button* btnMax = (Button*)FindControl("btnMaxMain");
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btnMax->SetText(L"🗖");
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}
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else {
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this->ShowMaximized();
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// 修改控件文字
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Button* btnMax = (Button*)FindControl("btnMaxMain");
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btnMax->SetText(L"🗗");
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}
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}
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else if (btnName == "btnAdmin") { //到管理页面 获取 mainTab ,设置页面为0
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TabLayout* mainTab = (TabLayout*)FindControl("mainTab");
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mainTab->SetPageIndex(0);
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mainTab->Invalidate();
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}
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else if (btnName == "btnTools") { //到工具页面 获取 mainTab ,设置页面为1
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TabLayout* mainTab = (TabLayout*)FindControl("mainTab");
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mainTab->SetPageIndex(1);
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mainTab->Invalidate();
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}
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else if (btnName == "btnAdminConnect") { //管理页面的连接按钮按下,先获取 btnAdminConnect 按钮,设置为不可用,修改文字为“连接中...”
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Button* btnAdminConnect = (Button*)FindControl("btnAdminConnect");
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btnAdminConnect->SetText(L"🔄");
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btnAdminConnect->Style.BackColor = Color(0, 185, 107);
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}
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else if (btnName == "btnAdminTemp") { //管理页面的测试按钮
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TextBox* textAdmin = (TextBox*)FindControl("textAdminOutput"); //获取输出框
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//textAdmin->Insert(L"\n测试成功!", true);
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if (textAdmin) {
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textAdmin->Insert(L"\n测试成功!",true);
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}
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}
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}
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}
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break;
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break;
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case ezui::OnMouseDoubleClick: //<EFBFBD><EFBFBD><EFBFBD><EFBFBD>˫<EFBFBD><EFBFBD>
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case ezui::OnMouseDoubleClick: //鼠标双击
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{
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{
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//if (btnName == "titleMain") { //<EFBFBD><EFBFBD><EFBFBD>Ⲽ<EFBFBD><EFBFBD>
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//if (btnName == "titleMain") { //标题布局
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// if (this->IsMaximized()) {
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// if (this->IsMaximized()) {
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// this->ShowNormal();
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// this->ShowNormal();
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// }
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// }
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@@ -49,9 +85,9 @@ void mainForm::OnClose(bool& close)
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mainForm::mainForm() :LayeredWindow(1000, 750)
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mainForm::mainForm() :LayeredWindow(1000, 750)
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{
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{
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SetResizable(true); // <EFBFBD><EFBFBD><EFBFBD>ô<EFBFBD><EFBFBD>ڴ<EFBFBD>С<EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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SetResizable(true); // 启用窗口大小调整
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SetMiniSize(Size(600, 450)); // <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>С<EFBFBD>ߴ<EFBFBD>
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SetMiniSize(Size(600, 450)); // 设置最小尺寸
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umg.LoadXml("res/mainForm.htm");//<EFBFBD><EFBFBD><EFBFBD><EFBFBD>xml<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ŀؼ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʽ
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umg.LoadXml("res/mainForm.htm");//加载xml里面的控件与样式
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umg.SetupUI(this);
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umg.SetupUI(this);
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}
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}
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@@ -1,18 +1,18 @@
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#pragma once
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#pragma once
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#include "pch.h"
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#include "pch.h"
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using namespace ezui;
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using namespace ezui;
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// <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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// 主窗口
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class mainForm :public LayeredWindow
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class mainForm :public LayeredWindow
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{
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{
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private:
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private:
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//ui<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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//ui管理类
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UIManager umg;
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UIManager umg;
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protected:
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protected:
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virtual void OnNotify(Control* sender, EventArgs& args)override;//<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>¼<EFBFBD>֪ͨ
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virtual void OnNotify(Control* sender, EventArgs& args)override;//重载事件通知
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virtual void OnClose(bool& close)override;//<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ڹرյ<EFBFBD>ʱ<EFBFBD><EFBFBD>
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virtual void OnClose(bool& close)override;//当窗口关闭的时候
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public:
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public:
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mainForm();
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mainForm();
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virtual ~mainForm();
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virtual ~mainForm();
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@@ -1 +1 @@
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#include "pch.h"
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#include "pch.h"
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@@ -1,2 +1,2 @@
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#pragma once
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#pragma once
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#include "framework.h"
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#include "framework.h"
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@@ -39,12 +39,17 @@ namespace ezui {
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std::wstring m_placeholder;//placeholder懂得都懂 (在没有文字的情况下显示的文字)
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std::wstring m_placeholder;//placeholder懂得都懂 (在没有文字的情况下显示的文字)
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std::wstring m_passwordChar;
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std::wstring m_passwordChar;
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bool m_readOnly = false;//是否只读
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bool m_readOnly = false;//是否只读
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// 内边距(四边独立)
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int m_padLeft = 6;
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int m_padTop = 4;
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int m_padRight = 6;
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int m_padBottom = 4;
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public:
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public:
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//文字对其方式(针对单行输入框有效)
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//文字对其方式(针对单行输入框有效)
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TextAlign TextAlign = TextAlign::MiddleLeft;
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TextAlign TextAlign = TextAlign::MiddleLeft;
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private:
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private:
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void Init();
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void Init();
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void InsertUnicode(const std::wstring& str);//插入unicode文字内部使用
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void InsertUnicode(const std::wstring& str, bool isEnd = false);//插入unicode文字内部使用
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bool DeleteRange();//删除选中内容
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bool DeleteRange();//删除选中内容
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bool GetSelectedRange(int* outPos, int* outCount);//获取当前被选中的区域 返回下标和个数
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bool GetSelectedRange(int* outPos, int* outCount);//获取当前被选中的区域 返回下标和个数
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bool Copy();//复制到剪切板
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bool Copy();//复制到剪切板
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@@ -69,18 +74,24 @@ namespace ezui {
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virtual void OnKillFocus(const KillFocusEventArgs& arg) override;
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virtual void OnKillFocus(const KillFocusEventArgs& arg) override;
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virtual void OnLayout();
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virtual void OnLayout();
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void Offset(int moveY);
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void Offset(int moveY);
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// 支持 TextBox 自身扩展样式属性(padding 系列)
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||||||
|
virtual bool ApplyStyleProperty(const UIString& key, const UIString& value) override;
|
||||||
public:
|
public:
|
||||||
std::function<void(const UIString&)> TextChanged = NULL;
|
std::function<void(const UIString&)> TextChanged = NULL;
|
||||||
public:
|
public:
|
||||||
TextBox(Object* parentObject = NULL);
|
TextBox(Object* parentObject = NULL);
|
||||||
virtual ~TextBox();
|
virtual ~TextBox();
|
||||||
|
// 设置内边距 (兼容旧接口:水平=px, 垂直=py)
|
||||||
|
void SetPadding(int px, int py);
|
||||||
|
// 设置四边
|
||||||
|
void SetPadding4(int left, int top, int right, int bottom);
|
||||||
virtual void SetAttribute(const UIString& key, const UIString& value)override;
|
virtual void SetAttribute(const UIString& key, const UIString& value)override;
|
||||||
//获取焦点所在光标位置
|
//获取焦点所在光标位置
|
||||||
virtual Rect GetCareRect()override;
|
virtual Rect GetCareRect()override;
|
||||||
//分析字符串
|
//分析字符串
|
||||||
void Analysis();
|
void Analysis();
|
||||||
//在当前光标中插入文字
|
//在当前光标中插入文字
|
||||||
void Insert(const UIString& str);
|
void Insert(const UIString& str, bool isEnd = false);
|
||||||
//获取输入框文字
|
//获取输入框文字
|
||||||
const UIString GetText();
|
const UIString GetText();
|
||||||
//获取滚动条
|
//获取滚动条
|
||||||
|
|||||||
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@@ -24,6 +24,7 @@ file(GLOB src ./ResPackage/*.*)
|
|||||||
add_executable(ResPackage WIN32 ${src} )
|
add_executable(ResPackage WIN32 ${src} )
|
||||||
target_include_directories(ResPackage PRIVATE ${include})
|
target_include_directories(ResPackage PRIVATE ${include})
|
||||||
target_link_libraries(ResPackage PRIVATE EzUI)
|
target_link_libraries(ResPackage PRIVATE EzUI)
|
||||||
|
set_property(TARGET ResPackage PROPERTY FOLDER "demo")
|
||||||
|
|
||||||
|
|
||||||
#仿QQ登录界面
|
#仿QQ登录界面
|
||||||
|
|||||||
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@@ -39,12 +39,17 @@ namespace ezui {
|
|||||||
std::wstring m_placeholder;//placeholder懂得都懂 (在没有文字的情况下显示的文字)
|
std::wstring m_placeholder;//placeholder懂得都懂 (在没有文字的情况下显示的文字)
|
||||||
std::wstring m_passwordChar;
|
std::wstring m_passwordChar;
|
||||||
bool m_readOnly = false;//是否只读
|
bool m_readOnly = false;//是否只读
|
||||||
|
// 内边距(四边独立)
|
||||||
|
int m_padLeft = 6;
|
||||||
|
int m_padTop = 4;
|
||||||
|
int m_padRight = 6;
|
||||||
|
int m_padBottom = 4;
|
||||||
public:
|
public:
|
||||||
//文字对其方式(针对单行输入框有效)
|
//文字对其方式(针对单行输入框有效)
|
||||||
TextAlign TextAlign = TextAlign::MiddleLeft;
|
TextAlign TextAlign = TextAlign::MiddleLeft;
|
||||||
private:
|
private:
|
||||||
void Init();
|
void Init();
|
||||||
void InsertUnicode(const std::wstring& str);//插入unicode文字内部使用
|
void InsertUnicode(const std::wstring& str, bool isEnd = false);//插入unicode文字内部使用
|
||||||
bool DeleteRange();//删除选中内容
|
bool DeleteRange();//删除选中内容
|
||||||
bool GetSelectedRange(int* outPos, int* outCount);//获取当前被选中的区域 返回下标和个数
|
bool GetSelectedRange(int* outPos, int* outCount);//获取当前被选中的区域 返回下标和个数
|
||||||
bool Copy();//复制到剪切板
|
bool Copy();//复制到剪切板
|
||||||
@@ -69,18 +74,24 @@ namespace ezui {
|
|||||||
virtual void OnKillFocus(const KillFocusEventArgs& arg) override;
|
virtual void OnKillFocus(const KillFocusEventArgs& arg) override;
|
||||||
virtual void OnLayout();
|
virtual void OnLayout();
|
||||||
void Offset(int moveY);
|
void Offset(int moveY);
|
||||||
|
// 支持 TextBox 自身扩展样式属性(padding 系列)
|
||||||
|
virtual bool ApplyStyleProperty(const UIString& key, const UIString& value) override;
|
||||||
public:
|
public:
|
||||||
std::function<void(const UIString&)> TextChanged = NULL;
|
std::function<void(const UIString&)> TextChanged = NULL;
|
||||||
public:
|
public:
|
||||||
TextBox(Object* parentObject = NULL);
|
TextBox(Object* parentObject = NULL);
|
||||||
virtual ~TextBox();
|
virtual ~TextBox();
|
||||||
|
// 设置内边距 (兼容旧接口:水平=px, 垂直=py)
|
||||||
|
void SetPadding(int px, int py);
|
||||||
|
// 设置四边
|
||||||
|
void SetPadding4(int left, int top, int right, int bottom);
|
||||||
virtual void SetAttribute(const UIString& key, const UIString& value)override;
|
virtual void SetAttribute(const UIString& key, const UIString& value)override;
|
||||||
//获取焦点所在光标位置
|
//获取焦点所在光标位置
|
||||||
virtual Rect GetCareRect()override;
|
virtual Rect GetCareRect()override;
|
||||||
//分析字符串
|
//分析字符串
|
||||||
void Analysis();
|
void Analysis();
|
||||||
//在当前光标中插入文字
|
//在当前光标中插入文字
|
||||||
void Insert(const UIString& str);
|
void Insert(const UIString& str, bool isEnd = false);
|
||||||
//获取输入框文字
|
//获取输入框文字
|
||||||
const UIString GetText();
|
const UIString GetText();
|
||||||
//获取滚动条
|
//获取滚动条
|
||||||
|
|||||||
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@@ -44,6 +44,45 @@ namespace ezui {
|
|||||||
__super::OnRemove();
|
__super::OnRemove();
|
||||||
m_timer->Stop();
|
m_timer->Stop();
|
||||||
}
|
}
|
||||||
|
void TextBox::SetPadding(int px, int py) {
|
||||||
|
// 兼容旧接口:水平=px 垂直=py
|
||||||
|
SetPadding4(px, py, px, py);
|
||||||
|
}
|
||||||
|
void TextBox::SetPadding4(int left, int top, int right, int bottom) {
|
||||||
|
left = std::max(0, left); top = std::max(0, top); right = std::max(0, right); bottom = std::max(0, bottom);
|
||||||
|
if (m_padLeft != left || m_padTop != top || m_padRight != right || m_padBottom != bottom) {
|
||||||
|
m_padLeft = left; m_padTop = top; m_padRight = right; m_padBottom = bottom;
|
||||||
|
Analysis();
|
||||||
|
Invalidate();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
bool TextBox::ApplyStyleProperty(const UIString& key, const UIString& value) {
|
||||||
|
// 先让基类尝试
|
||||||
|
if (__super::ApplyStyleProperty(key, value)) return true;
|
||||||
|
auto parseInt = [](const UIString& v)->int {
|
||||||
|
UIString tmp = v; ui_text::Replace(&tmp, "px", ""); tmp = tmp.trim();
|
||||||
|
return std::atoi(tmp.c_str());
|
||||||
|
};
|
||||||
|
// 新增:四边独立 & 兼容旧属性
|
||||||
|
if (key == "padding-left") { SetPadding4(parseInt(value), m_padTop, m_padRight, m_padBottom); return true; }
|
||||||
|
if (key == "padding-right") { SetPadding4(m_padLeft, m_padTop, parseInt(value), m_padBottom); return true; }
|
||||||
|
if (key == "padding-top") { SetPadding4(m_padLeft, parseInt(value), m_padRight, m_padBottom); return true; }
|
||||||
|
if (key == "padding-bottom") { SetPadding4(m_padLeft, m_padTop, m_padRight, parseInt(value)); return true; }
|
||||||
|
if (key == "padding-x") { int p = parseInt(value); SetPadding4(p, m_padTop, p, m_padBottom); return true; }
|
||||||
|
if (key == "padding-y") { int p = parseInt(value); SetPadding4(m_padLeft, p, m_padRight, p); return true; }
|
||||||
|
if (key == "padding") {
|
||||||
|
UIString v = value; ui_text::Replace(&v, " ", ","); auto arr = v.split(",");
|
||||||
|
if (arr.size() == 1) { int p = parseInt(arr[0]); SetPadding4(p, p, p, p); return true; }
|
||||||
|
if (arr.size() == 2) { // 兼容旧语义:水平 垂直
|
||||||
|
int px = parseInt(arr[0]); int py = parseInt(arr[1]); SetPadding4(px, py, px, py); return true; }
|
||||||
|
if (arr.size() == 3) { // CSS: top horizontal bottom
|
||||||
|
int pTop = parseInt(arr[0]); int pH = parseInt(arr[1]); int pBottom = parseInt(arr[2]); SetPadding4(pH, pTop, pH, pBottom); return true; }
|
||||||
|
if (arr.size() == 4) { // top right bottom left
|
||||||
|
int pTop = parseInt(arr[0]); int pRight = parseInt(arr[1]); int pBottom = parseInt(arr[2]); int pLeft = parseInt(arr[3]); SetPadding4(pLeft, pTop, pRight, pBottom); return true; }
|
||||||
|
return true; // 不合法也拦截
|
||||||
|
}
|
||||||
|
return false;
|
||||||
|
}
|
||||||
void TextBox::SetAutoWidth(bool flag)
|
void TextBox::SetAutoWidth(bool flag)
|
||||||
{
|
{
|
||||||
//需要屏蔽
|
//需要屏蔽
|
||||||
@@ -81,35 +120,29 @@ namespace ezui {
|
|||||||
point2 = m_textLayout->HitTestTextPosition(m_A_TextPos, m_A_isTrailingHit);
|
point2 = m_textLayout->HitTestTextPosition(m_A_TextPos, m_A_isTrailingHit);
|
||||||
point1 = m_textLayout->HitTestTextPosition(m_B_TextPos, m_B_isTrailingHit);
|
point1 = m_textLayout->HitTestTextPosition(m_B_TextPos, m_B_isTrailingHit);
|
||||||
}
|
}
|
||||||
// 中心偏移用于 hit test 保证在行内
|
// 为了稳定行判定,对基线 Y 加一个行高一半偏移放到行中部
|
||||||
float offsetY = m_textLayout->GetFontHeight() / 2.0f;
|
float sampleY1 = point1.Y + m_textLayout->GetFontHeight() / 2.0f;
|
||||||
point1.Y += offsetY;
|
float sampleY2 = point2.Y + m_textLayout->GetFontHeight() / 2.0f;
|
||||||
point2.Y += offsetY;
|
|
||||||
|
|
||||||
// 获取每行矩形
|
|
||||||
auto lineRects = m_textLayout->GetLineRects();
|
auto lineRects = m_textLayout->GetLineRects();
|
||||||
|
|
||||||
for (auto& lr : lineRects) {
|
for (auto& lr : lineRects) {
|
||||||
// 首行
|
bool firstLine = (sampleY1 >= lr.Y && sampleY1 < lr.Y + lr.Height + 0.5f);
|
||||||
if (point1.Y >= lr.Y && point1.Y <= lr.Y + lr.Height) {
|
bool lastLine = (sampleY2 >= lr.Y && sampleY2 < lr.Y + lr.Height + 0.5f);
|
||||||
if (point2.Y <= lr.Y + lr.Height) {
|
if (firstLine && lastLine) { // 同一行
|
||||||
// 同一行
|
float leftX = point1.X;
|
||||||
float width = std::max(0.0f, float(point2.X - point1.X));
|
float rightX = point2.X;
|
||||||
m_selectRects.push_back(Rect(point1.X, lr.Y, width, lr.Height));
|
if (rightX < leftX) std::swap(leftX, rightX);
|
||||||
}
|
float width = std::max(0.0f, rightX - leftX);
|
||||||
else {
|
m_selectRects.push_back(Rect(leftX, lr.Y, width, lr.Height));
|
||||||
// 跨行首行 从 point1 到行末
|
|
||||||
float width = std::max(0.0f, lr.X + lr.Width - point1.X);
|
|
||||||
m_selectRects.push_back(Rect(point1.X, lr.Y, width, lr.Height));
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
// 末行
|
else if (firstLine) { // 首行:到行尾
|
||||||
else if (point2.Y >= lr.Y && point2.Y <= lr.Y + lr.Height) {
|
float width = std::max(0.0f, (lr.X + lr.Width) - point1.X);
|
||||||
|
m_selectRects.push_back(Rect(point1.X, lr.Y, width, lr.Height));
|
||||||
|
}
|
||||||
|
else if (lastLine) { // 末行:从行首
|
||||||
float width = std::max(0.0f, point2.X - lr.X);
|
float width = std::max(0.0f, point2.X - lr.X);
|
||||||
m_selectRects.push_back(Rect(lr.X, lr.Y, width, lr.Height));
|
m_selectRects.push_back(Rect(lr.X, lr.Y, width, lr.Height));
|
||||||
}
|
}
|
||||||
// 中间整行
|
else if (sampleY1 < lr.Y && sampleY2 >= lr.Y + lr.Height) { // 中间整行
|
||||||
else if (point1.Y < lr.Y && point2.Y > lr.Y + lr.Height) {
|
|
||||||
m_selectRects.push_back(lr);
|
m_selectRects.push_back(lr);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -166,12 +199,13 @@ namespace ezui {
|
|||||||
}
|
}
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
void TextBox::InsertUnicode(const std::wstring& str) {
|
void TextBox::InsertUnicode(const std::wstring& str, bool isEnd) {
|
||||||
DeleteRange();//先删除是否有选中的区域
|
DeleteRange();//先删除是否有选中的区域
|
||||||
if (m_textPos < 0)m_textPos = 0;
|
if (m_textPos < 0) m_textPos = 0; // 处理光标位置
|
||||||
if (m_textPos > (int)m_text.size()) {
|
if (m_textPos > (int)m_text.size()) {
|
||||||
m_textPos = m_text.size();
|
m_textPos = m_text.size();
|
||||||
}
|
}
|
||||||
|
if (isEnd) m_textPos = m_text.size(); // 是否让光标移到末尾
|
||||||
m_text.insert(m_textPos, str);
|
m_text.insert(m_textPos, str);
|
||||||
m_textPos += str.size();
|
m_textPos += str.size();
|
||||||
if (TextChanged) {
|
if (TextChanged) {
|
||||||
@@ -336,35 +370,45 @@ namespace ezui {
|
|||||||
*drawText = m_text;
|
*drawText = m_text;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// 可用绘制宽高(考虑内边距)
|
||||||
|
int innerW = std::max(0, Width() - (m_padLeft + m_padRight));
|
||||||
|
int innerH = std::max(0, Height() - (m_padTop + m_padBottom));
|
||||||
|
|
||||||
if (!m_multiLine) {//单行编辑框
|
if (!m_multiLine) {//单行编辑框
|
||||||
m_font->Get()->SetWordWrapping(DWRITE_WORD_WRAPPING_NO_WRAP);
|
m_font->Get()->SetWordWrapping(DWRITE_WORD_WRAPPING_NO_WRAP);
|
||||||
bool bAlignLeft = (int(this->TextAlign) & int(HAlign::Left));
|
bool bAlignLeft = (int(this->TextAlign) & int(HAlign::Left));
|
||||||
float width = bAlignLeft ? EZUI_FLOAT_MAX : Width();
|
float width = bAlignLeft ? EZUI_FLOAT_MAX : (float)innerW;
|
||||||
m_textLayout = new TextLayout(*drawText, *m_font, SizeF{ width,(float)Height() }, this->TextAlign);
|
m_textLayout = new TextLayout(*drawText, *m_font, SizeF{ width,(float)innerH }, this->TextAlign);
|
||||||
m_fontBox = m_textLayout->GetFontBox();
|
m_fontBox = m_textLayout->GetFontBox();
|
||||||
if (m_fontBox.Width < this->Width()) {
|
if (m_fontBox.Width < innerW) {
|
||||||
m_scrollX = 0;
|
m_scrollX = 0;
|
||||||
}
|
}
|
||||||
if (!bAlignLeft && m_fontBox.Width > this->Width()) {
|
if (!bAlignLeft && m_fontBox.Width > innerW) {
|
||||||
ezui::TextAlign tmp = this->TextAlign;
|
ezui::TextAlign tmp = this->TextAlign;
|
||||||
tmp = ezui::TextAlign((int)tmp & ~(int)HAlign::Center);
|
tmp = ezui::TextAlign((int)tmp & ~(int)HAlign::Center);
|
||||||
tmp = ezui::TextAlign((int)tmp & ~(int)HAlign::Right);
|
tmp = ezui::TextAlign((int)tmp & ~(int)HAlign::Right);
|
||||||
tmp = ezui::TextAlign((int)tmp | (int)HAlign::Left);
|
tmp = ezui::TextAlign((int)tmp | (int)HAlign::Left);
|
||||||
m_textLayout->SetTextAlign(tmp);
|
m_textLayout->SetTextAlign(tmp);
|
||||||
}
|
}
|
||||||
if (m_fontBox.Width > this->Width() && m_scrollX + m_fontBox.Width < this->Width()) {
|
if (m_fontBox.Width > innerW && m_scrollX + m_fontBox.Width < innerW) {
|
||||||
m_scrollX = this->Width() - m_fontBox.Width;
|
m_scrollX = innerW - m_fontBox.Width;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else {//多行编辑框
|
else {//多行编辑框
|
||||||
m_font->Get()->SetWordWrapping(DWRITE_WORD_WRAPPING_WRAP);
|
m_font->Get()->SetWordWrapping(DWRITE_WORD_WRAPPING_WRAP);
|
||||||
m_textLayout = new TextLayout(*drawText, *m_font, SizeF{ (float)Width(),EZUI_FLOAT_MAX }, TextAlign::TopLeft);
|
m_textLayout = new TextLayout(*drawText, *m_font, SizeF{ (float)innerW, EZUI_FLOAT_MAX }, TextAlign::TopLeft);
|
||||||
m_fontBox = m_textLayout->GetFontBox();
|
m_fontBox = m_textLayout->GetFontBox();
|
||||||
}
|
}
|
||||||
if (drawText != &this->m_text) {
|
if (drawText != &this->m_text) {
|
||||||
delete drawText;
|
delete drawText;
|
||||||
}
|
}
|
||||||
this->SetContentSize({ m_fontBox.Width , m_fontBox.Height });
|
// 内容尺寸:多行时加入 padding 以保证最后一行不被裁掉,单行保持原逻辑
|
||||||
|
if (m_multiLine) {
|
||||||
|
this->SetContentSize({ m_fontBox.Width + m_padLeft + m_padRight, m_fontBox.Height + m_padTop + m_padBottom });
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
this->SetContentSize({ m_fontBox.Width , m_fontBox.Height });
|
||||||
|
}
|
||||||
if (m_multiLine) {
|
if (m_multiLine) {
|
||||||
this->GetScrollBar()->RefreshScroll();
|
this->GetScrollBar()->RefreshScroll();
|
||||||
}
|
}
|
||||||
@@ -388,14 +432,26 @@ namespace ezui {
|
|||||||
m_careRect.Width = 1 * this->GetScale();
|
m_careRect.Width = 1 * this->GetScale();
|
||||||
|
|
||||||
if (!m_multiLine) {
|
if (!m_multiLine) {
|
||||||
//使光标一直在输入框内
|
// 使光标保持在可视内区(考虑 padding)
|
||||||
int drawX = m_careRect.X + m_scrollX;
|
int innerW = std::max(0, Width() - (m_padLeft + m_padRight));
|
||||||
if (drawX < 0) {//光标在最左侧
|
int caretDrawX = m_careRect.X + m_scrollX; // 布局坐标 + 滚动
|
||||||
m_scrollX -= drawX;
|
if (caretDrawX < 0) { // 左越界
|
||||||
|
m_scrollX -= caretDrawX;
|
||||||
}
|
}
|
||||||
if (drawX > Width()) {//光标在最右侧
|
if (caretDrawX > innerW) { // 右越界
|
||||||
int ofssetX = (Width() - drawX);
|
int offsetX = innerW - caretDrawX;
|
||||||
m_scrollX += ofssetX;
|
m_scrollX += offsetX;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else { // 多行:处理垂直滚动保持光标可见
|
||||||
|
int innerH = std::max(0, Height() - (m_padTop + m_padBottom));
|
||||||
|
int caretDrawY = m_careRect.Y + m_scrollY; // 仅布局+滚动
|
||||||
|
if (caretDrawY < 0) {
|
||||||
|
m_scrollY -= caretDrawY;
|
||||||
|
}
|
||||||
|
int caretBottom = caretDrawY + m_careRect.Height;
|
||||||
|
if (caretBottom > innerH) {
|
||||||
|
m_scrollY -= (caretBottom - innerH);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -432,18 +488,19 @@ namespace ezui {
|
|||||||
{
|
{
|
||||||
__super::OnMouseWheel(arg);
|
__super::OnMouseWheel(arg);
|
||||||
if (!m_multiLine) {//单行
|
if (!m_multiLine) {//单行
|
||||||
|
int innerW = std::max(0, Width() - (m_padLeft + m_padRight));
|
||||||
int textWidth = m_fontBox.Width;
|
int textWidth = m_fontBox.Width;
|
||||||
if (arg.ZDelta > 0 && textWidth > Width()) {
|
if (arg.ZDelta > 0 && textWidth > innerW) {
|
||||||
m_scrollX += std::abs(arg.ZDelta) * 0.5;
|
m_scrollX += std::abs(arg.ZDelta) * 0.5;
|
||||||
if (m_scrollX > 0) {
|
if (m_scrollX > 0) {
|
||||||
m_scrollX = 0;
|
m_scrollX = 0;
|
||||||
}
|
}
|
||||||
Invalidate();
|
Invalidate();
|
||||||
}
|
}
|
||||||
else if (arg.ZDelta<0 && textWidth>Width()) {
|
else if (arg.ZDelta<0 && textWidth>innerW) {
|
||||||
m_scrollX -= std::abs(arg.ZDelta) * 0.5;
|
m_scrollX -= std::abs(arg.ZDelta) * 0.5;
|
||||||
if (-m_scrollX + Width() > textWidth) {
|
if (-m_scrollX + innerW > textWidth) {
|
||||||
m_scrollX = -(textWidth - Width());
|
m_scrollX = -(textWidth - innerW);
|
||||||
}
|
}
|
||||||
Invalidate();
|
Invalidate();
|
||||||
}
|
}
|
||||||
@@ -479,9 +536,10 @@ namespace ezui {
|
|||||||
}
|
}
|
||||||
|
|
||||||
Point TextBox::ConvertPoint(const Point& pt) {
|
Point TextBox::ConvertPoint(const Point& pt) {
|
||||||
int _x = -m_scrollX;
|
// 将控件坐标转换为文本布局坐标:去掉滚动与内边距偏移
|
||||||
int _y = -m_scrollY;
|
int _x = -m_scrollX - m_padLeft;
|
||||||
return Point{ pt.X + _x,pt.Y + _y };
|
int _y = -m_scrollY - m_padTop;
|
||||||
|
return Point{ pt.X + _x, pt.Y + _y };
|
||||||
}
|
}
|
||||||
|
|
||||||
void TextBox::OnMouseMove(const MouseEventArgs& arg)
|
void TextBox::OnMouseMove(const MouseEventArgs& arg)
|
||||||
@@ -498,23 +556,24 @@ namespace ezui {
|
|||||||
BuildSelectedRect();
|
BuildSelectedRect();
|
||||||
|
|
||||||
if (!m_multiLine) {//单行
|
if (!m_multiLine) {//单行
|
||||||
//当鼠标往左侧移动
|
// 计算去掉左 padding 的鼠标相对文本区域坐标
|
||||||
|
int innerW = std::max(0, Width() - (m_padLeft + m_padRight));
|
||||||
int textWidth = m_fontBox.Width;
|
int textWidth = m_fontBox.Width;
|
||||||
if (m_lastX > point.X) {
|
int localX = point.X - m_padLeft; // 鼠标在文本可编辑区域内的 X
|
||||||
|
if (m_lastX > point.X) { // 向左拖
|
||||||
m_lastX = point.X;
|
m_lastX = point.X;
|
||||||
if (textWidth > Width() && m_scrollX < 0 && point.X < 0) {
|
if (textWidth > innerW && m_scrollX < 0 && localX < 0) {
|
||||||
m_scrollX += 3;
|
m_scrollX += 3;
|
||||||
Invalidate();
|
Invalidate();
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
//当鼠标往右侧移动
|
if (m_lastX < point.X) { // 向右拖
|
||||||
if (m_lastX < point.X) {
|
|
||||||
m_lastX = point.X;
|
m_lastX = point.X;
|
||||||
if (textWidth > Width() && point.X > Width()) {
|
if (textWidth > innerW && localX > innerW) {
|
||||||
m_scrollX -= 3;
|
m_scrollX -= 3;
|
||||||
if (-m_scrollX + Width() > textWidth) {
|
if (-m_scrollX + innerW > textWidth) {
|
||||||
m_scrollX = -(textWidth - Width());
|
m_scrollX = -(textWidth - innerW);
|
||||||
}
|
}
|
||||||
Invalidate();
|
Invalidate();
|
||||||
return;
|
return;
|
||||||
@@ -593,19 +652,24 @@ namespace ezui {
|
|||||||
Rect TextBox::GetCareRect()
|
Rect TextBox::GetCareRect()
|
||||||
{
|
{
|
||||||
Rect rect(m_careRect);
|
Rect rect(m_careRect);
|
||||||
rect.X += m_scrollX;//偏移
|
rect.X += m_scrollX + m_padLeft; // 滚动 + padding
|
||||||
rect.Y += m_scrollY;
|
rect.Y += m_scrollY + m_padTop;
|
||||||
return rect;
|
return rect;
|
||||||
}
|
}
|
||||||
void TextBox::Insert(const UIString& str)
|
void TextBox::Insert(const UIString& str, bool isEnd)
|
||||||
{
|
{
|
||||||
InsertUnicode(str.unicode());
|
InsertUnicode(str.unicode(), isEnd);
|
||||||
Analysis();//分析字符串
|
Analysis();//分析字符串
|
||||||
}
|
}
|
||||||
void TextBox::SetAttribute(const UIString& key, const UIString& value) {
|
void TextBox::SetAttribute(const UIString& key, const UIString& value) {
|
||||||
__super::SetAttribute(key, value);
|
__super::SetAttribute(key, value);
|
||||||
do
|
do
|
||||||
{
|
{
|
||||||
|
if (key == "padding" || key == "padding-x" || key == "padding-y") {
|
||||||
|
// 走统一样式解析,直接调用 ApplyStyleProperty
|
||||||
|
ApplyStyleProperty(key, value);
|
||||||
|
break;
|
||||||
|
}
|
||||||
if (key == "valign") {
|
if (key == "valign") {
|
||||||
this->TextAlign = ezui::TextAlign((int)this->TextAlign & ~(int)VAlign::Top);
|
this->TextAlign = ezui::TextAlign((int)this->TextAlign & ~(int)VAlign::Top);
|
||||||
this->TextAlign = ezui::TextAlign((int)this->TextAlign & ~(int)VAlign::Mid);
|
this->TextAlign = ezui::TextAlign((int)this->TextAlign & ~(int)VAlign::Mid);
|
||||||
@@ -687,8 +751,9 @@ namespace ezui {
|
|||||||
if ((!bAlignCenter) || (bAlignCenter && !m_focus)) {//避免光标和placeholder重叠
|
if ((!bAlignCenter) || (bAlignCenter && !m_focus)) {//避免光标和placeholder重叠
|
||||||
Color placeholderColor = fontColor;
|
Color placeholderColor = fontColor;
|
||||||
placeholderColor.SetA(fontColor.GetA() * 0.6);
|
placeholderColor.SetA(fontColor.GetA() * 0.6);
|
||||||
e.Graphics.SetColor(placeholderColor);
|
e.Graphics.SetColor(placeholderColor);
|
||||||
e.Graphics.DrawString(m_placeholder, RectF(0, 0, (float)Width(), (float)Height()), m_multiLine ? TextAlign::TopLeft : this->TextAlign);
|
RectF ph((float)m_padLeft, (float)m_padTop, (float)Width() - (float)(m_padLeft + m_padRight), (float)Height() - (float)(m_padTop + m_padBottom));
|
||||||
|
e.Graphics.DrawString(m_placeholder, ph, m_multiLine ? TextAlign::TopLeft : this->TextAlign);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -699,8 +764,8 @@ namespace ezui {
|
|||||||
for (auto& it : m_selectRects) {
|
for (auto& it : m_selectRects) {
|
||||||
if (!it.IsEmptyArea()) {
|
if (!it.IsEmptyArea()) {
|
||||||
RectF rect(it);
|
RectF rect(it);
|
||||||
rect.X += m_scrollX;//偏移
|
rect.X += m_scrollX + m_padLeft; // 加上内边距
|
||||||
rect.Y += m_scrollY;
|
rect.Y += m_scrollY + m_padTop;
|
||||||
e.Graphics.FillRectangle(rect);
|
e.Graphics.FillRectangle(rect);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -708,17 +773,17 @@ namespace ezui {
|
|||||||
|
|
||||||
if (m_textLayout) {
|
if (m_textLayout) {
|
||||||
e.Graphics.SetColor(fontColor);
|
e.Graphics.SetColor(fontColor);
|
||||||
e.Graphics.DrawTextLayout(*m_textLayout, PointF{ (float)m_scrollX, (float)m_scrollY });
|
PointF base{ (float)m_scrollX + (float)m_padLeft, (float)m_scrollY + (float)m_padTop };
|
||||||
|
e.Graphics.DrawTextLayout(*m_textLayout, base);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (!m_careRect.IsEmptyArea() && m_focus) {
|
if (!m_careRect.IsEmptyArea() && m_focus) {
|
||||||
if (m_bCareShow) {
|
if (m_bCareShow) {
|
||||||
RectF rect(m_careRect.X, m_careRect.Y, m_careRect.Width, m_careRect.Height);
|
RectF rect(m_careRect.X + m_padLeft, m_careRect.Y + m_padTop, m_careRect.Width, m_careRect.Height);
|
||||||
rect.X += m_scrollX;//偏移
|
rect.X += m_scrollX;//偏移
|
||||||
rect.Y += m_scrollY;
|
rect.Y += m_scrollY;
|
||||||
if (ezui::IsFloatEqual(rect.X, this->Width())) {
|
if (ezui::IsFloatEqual(rect.X, this->Width())) {
|
||||||
//如果光标刚好在边框末尾
|
rect.X = this->Width() - rect.Width; //末尾微调
|
||||||
rect.X = this->Width() - rect.Width;
|
|
||||||
}
|
}
|
||||||
rect.Width = rect.Width * this->GetScale();
|
rect.Width = rect.Width * this->GetScale();
|
||||||
e.Graphics.SetColor(fontColor);
|
e.Graphics.SetColor(fontColor);
|
||||||
|
|||||||
Reference in New Issue
Block a user