26-2-25 在用版本备份
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50
CMakeLists.txt
Normal file
50
CMakeLists.txt
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cmake_minimum_required(VERSION 3.0...9.0)
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if(UNIX)
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add_compile_options(-finput-charset=UTF-8)
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add_compile_options(-fexec-charset=UTF-8)
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elseif(WIN32)
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add_compile_options(/utf-8)
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endif()
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set(tag $<IF:$<CONFIG:Debug>,Debug,Release>)
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#让所有项目都使用UNICODE
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add_definitions(-D_UNICODE -DUNICODE)
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project(EzUI)
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file(GLOB src ./include/EzUI/*.* ./sources/*.* )
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# 添加一个选项,供用户选择构建静态库或动态库
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option(BUILD_SHARED_LIBS "Build shared library instead of static library" OFF)
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if(BUILD_SHARED_LIBS)
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add_library(EzUI SHARED ${src})
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else()
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add_library(EzUI STATIC ${src})
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target_compile_definitions(EzUI PUBLIC EZUI_STATIC)
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endif()
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target_include_directories(EzUI PRIVATE ./include/EzUI)
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set_target_properties(EzUI PROPERTIES LINKER_LANGUAGE CXX)
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# 定义函数: 添加资源打包任务并关联到指定项目
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function(add_resource_package TARGET_NAME INPUT_DIR OUTPUT_FILE)
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set (ProjectName ${TARGET_NAME}_EzUI_ResourcePackager)
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# 定义始终运行的伪目标
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add_custom_target(
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${ProjectName} # 更简洁的目标命名
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COMMAND ${CMAKE_SOURCE_DIR}/ResPackage.exe -package ${CMAKE_CURRENT_SOURCE_DIR}/${INPUT_DIR} ${CMAKE_CURRENT_SOURCE_DIR}/${OUTPUT_FILE}
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COMMENT "Packaging resources for ${TARGET_NAME}..."
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)
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# 将目标归类到专用文件夹
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set_target_properties(${ProjectName} PROPERTIES
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FOLDER "CMakePredefinedTargets" # 在VS中归类到指定文件夹
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)
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# 主目标依赖伪目标
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add_dependencies(${TARGET_NAME} ${ProjectName})
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endfunction()
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#添加子项目
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option(BUILD_DEMO "Build demo projects" ON)
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if(BUILD_DEMO)
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add_subdirectory(./demo)
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endif()
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