2 Commits

Author SHA1 Message Date
b71f601088 使用ai解决编码不一的问题 2026-02-20 16:29:32 +08:00
767169d647 重置claude 2026-02-20 16:18:16 +08:00
7 changed files with 334 additions and 0 deletions

View File

@@ -0,0 +1,7 @@
{
"permissions": {
"allow": [
"Bash(cmake:*)"
]
}
}

17
.editorconfig Normal file
View File

@@ -0,0 +1,17 @@
# EditorConfig helps maintain consistent coding styles
# https://editorconfig.org
root = true
[*]
charset = utf-8-bom
end_of_line = crlf
insert_final_newline = true
trim_trailing_whitespace = true
[*.{cpp,h,hpp}]
indent_style = tab
[*.{json,xml,yml,yaml,md}]
indent_style = space
indent_size = 2

14
.vscode/settings.json vendored Normal file
View File

@@ -0,0 +1,14 @@
{
"files.encoding": "utf8",
"files.autoGuessEncoding": false,
"editorconfig.enable": true,
"[cpp]": {
"files.encoding": "utf8-bom"
},
"[h]": {
"files.encoding": "utf8-bom"
},
"[c]": {
"files.encoding": "utf8-bom"
}
}

115
CLAUDE.md Normal file
View File

@@ -0,0 +1,115 @@
# CLAUDE.md
This file provides guidance to Claude Code (claude.ai/code) when working with code in this repository.
## Project Overview
EzUI is a Windows desktop UI framework built on Direct2D. It provides a C++ API for creating modern Windows applications with custom controls, layouts, and styling.
## Build Commands
The project uses CMake for building. Prebuilt libraries exist in `lib/` for both x64 and x86 architectures.
### Build Static Library (EzUI)
```bash
# Generate and build Debug x64
cmake -G "Visual Studio 17 2022" -A x64 -S . -B build/x64
cmake --build build/x64 --config Debug
# Generate and build Release x64
cmake -G "Visual Studio 17 2022" -A x64 -S . -B build/x64
cmake --build build/x64 --config Release
# Or use build.bat to build all configurations at once
build.bat
```
### Build Demos
```bash
# Build demos (from demo/ directory)
cd demo
mkdir build && cd build
cmake ..
cmake --build . --config Debug/Release
```
Key demo projects in `demo/`:
- `helloWorld` - Basic controls demo
- `QQ` - QQ-style login UI demo
- `kugou` - Kugou music player demo
- `TableViewDemo` - TableView control demo
## Architecture
### Core Classes
- **Window** ([include/EzUI/Window.h](include/EzUI/Window.h)) - Top-level window, inherits from Object, manages HWND, handles message loop
- **Control** ([include/EzUI/Control.h](include/EzUI/Control.h)) - Base class for all UI elements, contains m_controls (child collection), Style/HoverStyle/ActiveStyle/DisabledStyle
- **Application** ([include/EzUI/Application.h](include/EzUI/Application.h)) - Manages message loop, resource loading, high DPI
### Layout System
- **HLayout** - Horizontal layout container
- **VLayout** - Vertical layout container
- Uses DockStyle (None, Horizontal, Vertical, Fill) for child control positioning
- Layout state machine: None → Pend → Layouting → None
### Rendering
- **DXRender** (Direct2D) handles all graphics
- Paint pipeline: OnPaintBefore → OnBackgroundPaint → OnForePaint → OnBorderPaint → OnChildPaint
- Uses PushLayer/PopLayer for clipping regions
- Color uses BGRA format internally
### Control Hierarchy
```
Object
├── Control (base for all widgets)
│ ├── Window (top-level, owns HWND)
│ ├── BorderlessWindow
│ ├── LayeredWindow
│ ├── PopupWindow
│ ├── Label
│ ├── Button
│ ├── TextBox
│ ├── ComboBox
│ ├── CheckBox
│ ├── RadioButton
│ ├── PictureBox
│ ├── ProgressBar
│ ├── Menu
│ ├── ScrollBar / HScrollBar / VScrollBar
│ ├── HLayout / VLayout
│ ├── HListView / VListView / TileListView / PagedListView
│ ├── TreeView
│ ├── TableView
│ └── TabLayout
└── IFrame (container frame)
```
### Event System
Events defined in [include/EzUI/EzUI.h](include/EzUI/EzUI.h):
- Mouse: OnMouseDown, OnMouseUp, OnMouseMove, OnMouseEnter, OnMouseLeave, OnMouseWheel, OnMouseDoubleClick
- Keyboard: OnKeyDown, OnKeyUp, OnKeyChar
- Focus: OnFocus, OnKillFocus
- Paint: OnPaint
- Layout: OnMove, OnSize
ControlState enum: None, Static, Disabled, Checked, Hover, Active
### Key Patterns
1. **Thread Safety**: Use `BeginInvoke()` and `Invoke()` for cross-thread UI updates (uses hidden message window)
2. **Memory Management**: Controls can be parented - parent deletes children. Use `Attach()` / `Detach()` for resource management
3. **Styling**: ControlStyle supports inheritance. Use SetStyleSheet() for CSS-like styling
4. **XML Loading**: Window::LoadXml() loads UI from XML files
### File Organization
- `include/EzUI/` - Public headers
- `sources/` - Implementation files
- `lib/` - Prebuilt static libraries (EzUI_Debug/Release_{Win32,x64}.lib)

76
CMakeLists.txt Normal file
View File

@@ -0,0 +1,76 @@
cmake_minimum_required(VERSION 3.15)
project(EzUI)
# Set C++ standard
set(CMAKE_CXX_STANDARD 17)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
# Set available configurations
set(CMAKE_CONFIGURATION_TYPES "Debug;Release" CACHE STRING "" FORCE)
# Output directory for libraries - directly to lib/
# Use per-configuration output directories for Visual Studio generators
set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY_DEBUG ${CMAKE_SOURCE_DIR}/lib)
set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY_RELEASE ${CMAKE_SOURCE_DIR}/lib)
set(CMAKE_LIBRARY_OUTPUT_DIRECTORY_DEBUG ${CMAKE_SOURCE_DIR}/lib)
set(CMAKE_LIBRARY_OUTPUT_DIRECTORY_RELEASE ${CMAKE_SOURCE_DIR}/lib)
# Include directories - sources use #include "Control.h" style
include_directories(${CMAKE_SOURCE_DIR}/include/EzUI)
# Source files
file(GLOB SOURCES
${CMAKE_SOURCE_DIR}/sources/*.cpp
)
# Create static library
add_library(EzUI STATIC ${SOURCES})
# Preprocessor definition for static library
target_compile_definitions(EzUI PRIVATE EZUI_STATIC)
# Additional system libraries required
target_link_libraries(EzUI PRIVATE
gdiplus.lib
dwrite.lib
d2d1.lib
Windowscodecs.lib
shlwapi.lib
imm32.lib
)
# Windows-specific settings
add_definitions(-D_UNICODE)
add_definitions(-DUNICODE)
add_definitions(-DWIN32_LEAN_AND_MEAN)
# Force UTF-8 encoding for source files to avoid encoding issues
# when editing in VSCode and building in VS2022
add_compile_options(/utf-8)
# Set runtime library: MTD for Debug, MT for Release
# This ensures static linking to the C/C++ runtime
set_target_properties(EzUI PROPERTIES
# Debug: MultiThreadedDebug (MTD)
# Release: MultiThreaded (MT)
DEBUG_POSTFIX ""
)
# Set output name based on configuration and platform
# Debug|Win32 -> EzUI_Debug_Win32.lib
# Debug|x64 -> EzUI_Debug_x64.lib
# Release|Win32 -> EzUI_Release_Win32.lib
# Release|x64 -> EzUI_Release_x64.lib
set_target_properties(EzUI PROPERTIES
OUTPUT_NAME_DEBUG "EzUI_Debug_$(Platform)"
OUTPUT_NAME_RELEASE "EzUI_Release_$(Platform)"
)
# Explicitly set runtime library per configuration
# Debug: MTD (MultiThreadedDebug) - static
# Release: MT (MultiThreaded) - static
target_compile_options(EzUI PRIVATE
$<$<CONFIG:Debug>:/MTd>
$<$<CONFIG:Release>:/MT>
)

81
build.bat Normal file
View File

@@ -0,0 +1,81 @@
@echo off
chcp 65001 >nul
setlocal
echo ========================================
echo EzUI Static Library Build Script
echo VS2022 + CMake
echo ========================================
echo.
REM Check if CMake is available
where cmake >nul 2>&1
if %ERRORLEVEL% neq 0 (
echo Error: CMake not found. Please install CMake.
exit /b 1
)
REM Get the directory of this script
set "SCRIPT_DIR=%~dp0"
cd /d "%SCRIPT_DIR%"
REM Clean previous build
echo [1/4] Cleaning previous build...
if exist "build" rmdir /s /q build
if exist "lib\*.lib" del /q "lib\*.lib"
if exist "lib\*.pdb" del /q "lib\*.pdb"
REM Generate and build Win32
echo.
echo [2/4] Building Win32...
cmake -G "Visual Studio 17 2022" -A Win32 -S . -B build\Win32
if %ERRORLEVEL% neq 0 (
echo Error: CMake generation failed for Win32
exit /b 1
)
cmake --build build\Win32 --config Debug
if %ERRORLEVEL% neq 0 (
echo Error: Build failed for Win32 Debug
exit /b 1
)
cmake --build build\Win32 --config Release
if %ERRORLEVEL% neq 0 (
echo Error: Build failed for Win32 Release
exit /b 1
)
REM Generate and build x64
echo.
echo [3/4] Building x64...
cmake -G "Visual Studio 17 2022" -A x64 -S . -B build\x64
if %ERRORLEVEL% neq 0 (
echo Error: CMake generation failed for x64
exit /b 1
)
cmake --build build\x64 --config Debug
if %ERRORLEVEL% neq 0 (
echo Error: Build failed for x64 Debug
exit /b 1
)
cmake --build build\x64 --config Release
if %ERRORLEVEL% neq 0 (
echo Error: Build failed for x64 Release
exit /b 1
)
REM Show results
echo.
echo [4/4] Build completed!
echo.
echo Generated libraries:
dir /b lib\*.lib
echo.
echo ========================================
echo Build Successful!
echo ========================================
endlocal

24
clean.bat Normal file
View File

@@ -0,0 +1,24 @@
@echo off
chcp 65001 >nul
echo Cleaning EzUI build artifacts...
REM Remove build directory
if exist "build" (
rmdir /s /q build
echo Removed: build\
)
REM Remove lib files
if exist "lib\*.lib" (
del /q lib\*.lib
echo Removed: lib\*.lib
)
if exist "lib\*.pdb" (
del /q lib\*.pdb
echo Removed: lib\*.pdb
)
echo.
echo Clean completed!