#include "VScrollBar.h" namespace ezui { VScrollBar::VScrollBar(Object* parentObject):ScrollBar(parentObject) { } VScrollBar::~VScrollBar() { } void VScrollBar::ScrollTo(Control* ctl) { if (ctl && ctl->Parent && ctl->Parent == this->Parent) { if (ctl->Parent->IsPendLayout()) { ctl->Parent->RefreshLayout(); } //控件的矩形位置 const Rect& ctlRect = ctl->GetRect(); if (ctlRect.Y >= 0 && ctlRect.GetBottom() <= Height()) { return; } //出现在顶部 int offset = this->m_offset - ctlRect.Y; if (ctlRect.Y > 0) { //出现在底部 offset += this->m_viewLength - ctlRect.Height; } __super::ScrollTo(offset, Event::None); } } Rect VScrollBar::GetSliderRect() { Rect sliderRect; sliderRect.X = 0; sliderRect.Y = m_sliderPos; sliderRect.Width = Width(); sliderRect.Height = m_sliderLength; if (this->Scrollable() && sliderRect.Height <= 0) { sliderRect.Height = 1; } return sliderRect; } void VScrollBar::GetInfo(int* viewLength, int* contentLength, int* scrollBarLength) { *viewLength = this->Parent->Height(); *contentLength = this->Parent->GetContentSize().Height; *scrollBarLength = Height(); } void VScrollBar::ParentSize(const Size& size) { this->SetRect({ size.Width - this->Width() ,0,this->Width(),size.Height }); } void VScrollBar::OnMouseDown(const MouseEventArgs& arg) { __super::OnMouseDown(arg); Rect sliderRect = GetSliderRect(); if (sliderRect.IsEmptyArea()) { return; } auto point = arg.Location; if (arg.Button == MouseButton::Left && sliderRect.Contains({ point.X,point.Y })) { m_mouseDown = true; this->m_lastPoint = point.Y; } } void VScrollBar::OnMouseMove(const MouseEventArgs& arg) { __super::OnMouseMove(arg); if (m_mouseDown) { auto point = arg.Location; int offsetY = point.Y - this->m_lastPoint; m_sliderPos += offsetY; m_lastPoint = point.Y; int offset = m_sliderPos * this->m_rollRate + 0.5; __super::ScrollTo(-offset, Event::OnMouseDrag); } } };