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EzUI/CMakeLists.txt
2026-02-25 21:35:10 +08:00

51 lines
1.7 KiB
CMake

cmake_minimum_required(VERSION 3.0...9.0)
if(UNIX)
add_compile_options(-finput-charset=UTF-8)
add_compile_options(-fexec-charset=UTF-8)
elseif(WIN32)
add_compile_options(/utf-8)
endif()
set(tag $<IF:$<CONFIG:Debug>,Debug,Release>)
#让所有项目都使用UNICODE
add_definitions(-D_UNICODE -DUNICODE)
project(EzUI)
file(GLOB src ./include/EzUI/*.* ./sources/*.* )
# 添加一个选项,供用户选择构建静态库或动态库
option(BUILD_SHARED_LIBS "Build shared library instead of static library" OFF)
if(BUILD_SHARED_LIBS)
add_library(EzUI SHARED ${src})
else()
add_library(EzUI STATIC ${src})
target_compile_definitions(EzUI PUBLIC EZUI_STATIC)
endif()
target_include_directories(EzUI PRIVATE ./include/EzUI)
set_target_properties(EzUI PROPERTIES LINKER_LANGUAGE CXX)
# 定义函数: 添加资源打包任务并关联到指定项目
function(add_resource_package TARGET_NAME INPUT_DIR OUTPUT_FILE)
set (ProjectName ${TARGET_NAME}_EzUI_ResourcePackager)
# 定义始终运行的伪目标
add_custom_target(
${ProjectName} # 更简洁的目标命名
COMMAND ${CMAKE_SOURCE_DIR}/ResPackage.exe -package ${CMAKE_CURRENT_SOURCE_DIR}/${INPUT_DIR} ${CMAKE_CURRENT_SOURCE_DIR}/${OUTPUT_FILE}
COMMENT "Packaging resources for ${TARGET_NAME}..."
)
# 将目标归类到专用文件夹
set_target_properties(${ProjectName} PROPERTIES
FOLDER "CMakePredefinedTargets" # 在VS中归类到指定文件夹
)
# 主目标依赖伪目标
add_dependencies(${TARGET_NAME} ${ProjectName})
endfunction()
#添加子项目
option(BUILD_DEMO "Build demo projects" ON)
if(BUILD_DEMO)
add_subdirectory(./demo)
endif()